|
Post by Apmaddock on Mar 24, 2015 22:40:02 GMT -6
Alright, for my other account… Small orange circles mark potential gbombs. The only double threat is in the bottom corner, but that would be dumb... 1. Three balloons (lvl 5) to take out the wizard on the east and drawing the cc troops. This clears… 2. this area for drawing and dispatching the cc troops. (This also takes the potential gbomb spot out of the picture, later. 3. Drop the BK to pull his BK and take him out. My lvl 8 vs his lvl 4 should be no problem, even with the archer tower loosing a few arrows my way. 4. 22 lvl 4 hogs are coming through here, healed at the big yellow circles. They should manage to put the defenses out of commission. [5.] Meanwhie, I'll pour out whatever troops I've got left. I'm planning on bringing (in total…) 3 barbs 3 balloons 12 wizards 22 hogs 3 valks (since most of the buildings are right up against each other) witches in the cc Once again…what're your thoughts?
|
|
|
Post by wuckamn on Mar 24, 2015 23:17:28 GMT -6
If u think u can kill wzrd tower and draw troops, i would pull them to builders hut in the middle of ne wall, kill them then send in hogs. That way your kill squad is taking out non defensive bldgs behind the hogs, pre heal ur original plan right before hogs get there is good plan u came up with.
|
|
|
Post by Apmaddock on Mar 25, 2015 5:48:57 GMT -6
Yeah, I should be able to do that. In fact, the troops can even be pulled through that NE wall without even breaching it. If the balloons do it, though, so much the better. Attacking them there vs the east corner would probably actually keep them safer…if I act quickly enough.
Thanks!
|
|
jamie
Barbarian
Tired of getting hit right before I have enough DE to upgrade the barbarian King! Argh.
Posts: 25
|
Post by jamie on Mar 25, 2015 10:15:52 GMT -6
If you bring some witches (I will give yo u max ones) and can drop them behind your BK when you put him up against the bases BK, the skeletons from the witches will kill his BK and yours can then start to tank for the witches. Might keep them in play as long as possible, until the base is softened up all the way.
|
|
bret
Barbarian
Posts: 3
|
Post by bret on Mar 25, 2015 10:52:40 GMT -6
I like it! Excited to see how things work out.
|
|
|
Post by Apmaddock on Mar 25, 2015 11:27:36 GMT -6
Witches are exactly what I was thinking of in the CC. I'd use them and a couple of barbs to plow through the enemy's CC. I think I can get them to do double duty, moving to the BK after the CC, if the BK is already drawn out, as well.
Seems like a solid plan. I just have to keep from fat-fingering it. One of these days, maybe, I'll get a bigger phone.
|
|